Monday 28 May 2012

I'm back

I am back in development after a couple of months of trying not to fail the first year of college. School work is slowly coming to it's minimum but we're not quite there yet, so I didn't have a whole lot of time to jump into the complicated game mechanics code, but I did take a little time to make a logo animation, program it into a splash screen and embed it into the game. Took me quite some time to be honest. I am not an artist by a long shot, so that was a new kind of challenge for me. Also since this is my first serious game, I have never made a splash screen before. It was a lot of fun to say the least.
But making a splash screen was not on the schedule and I wasn't supposed to go make flashy colourful stuff before I even finish the game, but let's just say I got a little carried away and wanted to make something that is a bit more fun before I dive back into the hardcore stuff. With that being said, my next goal is to get some new game features going, like instances that resize your paddle, instances that make the particles bounce of the paddle and so on....

I'm not going to show off the splash screen because frankly it is not very important. You can see it once the game is out, which seems to me might not be as far away as it was a while ago.
The reason for that is, that during this time of not working on the game, I was thinking that maybe I should not put too much detail into it. Just make the game simple, and free, for everybody to enjoy. So I'm dropping the story, which would have taken me loads of time to implement. I will still post the story here for those of you who will want to know what's really going on in the game.